Gamification is now a buzzword in the learning and training domain. Even though the word gamification was coined in the year 2002, it took another couple of years for the concept to evolve and get more acceptance.

Gamification in simple terms is the application of game elements and gaming techniques to non-game contexts, in an effort to make it fun and engaging.

Here I would like to tell you all about 5 Key Techniques used in E-Learning Gamification .

1.Narration/ Theme/ Story

A key part of many games is the narrative, or the story, behind them. Wrapping gamification with a good storyline and theme can help in better gamification.
A good theme and storyline gives life to the gamified module and it plays a big role in the successful integration of the game elements like Badges, Score, Points etc.

2.Interactivity and Engagement 

Gamification is built on the concept of making learning fun an engaging.There are various techniques used here. For example, people who might have seen or experienced a gamified module would be remembering about the different actions they could perform as a learner like the clicking and choosing the correct option, drag and drop to match the correct answer etc.

3.Rewards and Recognition

Every logical human likes to be rewarded and get recognized for the tasks completed. Rewards need not be always monetary and can be non monetary as well.
Gamification of learning with the help of gamified elements like scoring points, badges, leaderboards is able to reward the learners for the completion of different tasks or achieving the set milestones.With the social media becoming a part of our everyday lives, the learners now get more options to share their scores and recognition on these social media platforms too.

4.Competition

Gamification can promote healthy competition among the learners.A leaderboard is one such powerful way to promote competition. The leaderboard displays the respective scores of the learners attempting the course which can help in creating a competition among the learners to finish their tasks to earn more points and subsequently reach a higher position in the leaderboard.

5.Feedback

Feedback is a key part of e-learning gamification . It lets the user know about the outcomes of their actions and interactions with the e-learning or online learning. Gamification ensures instant feedback to the learners and provides a cue to the learner on how much they have progressed.

So this was a gist of the 5 key techniques used in gamification of learning. Did you find them useful? If yes please share your comments in the box below.