admin

Home/admin

About admin

This author has not yet filled in any details.
So far admin has created 6 blog entries.

Top 5 E-Learning Gamification Trends for 2021

Gamification of learning has been a successful trend in the digital learning space since last few years. It has set the standard for interactivity and engagement in learning by use of thought-through game mechanics and powerful yet simple game designs, which connect instantly with the learners and more so in the content gamification space. [...]

By |2021-01-02T21:56:34+05:30January 2nd, 2021|Elearning Gamification|

Top 6 E-learning Trends for 2021

Has there been a more highly anticipated year than 2021?  We have all had our share of some really disgusting years but 2020 was none like others. It tried and tested us, shattered all our long standing notions of time and space and made us adopt rather live and breathe technology---- all thanks to [...]

By |2021-01-01T20:50:03+05:30January 1st, 2021|E Learning|

6 Reasons To Have An Online Employee POSH Training

Prevention and redressal of sexual harassment continues to be a major concern in most of the organizations. even after several years of enactment of the Prevention of Sexual Harassment At Workplace (POSH) Act 2013. In majority of cases, it is observed that the lack of awareness among the employees is leading to greater prevalence [...]

By |2020-07-10T18:52:08+05:30July 10th, 2020|Online Compliance Programs|

Top10 E-Learning Trends for 2020

The world of e-learning has been constantly changing year after year. In the past couple of years, there have been many new and popular learning methods such as interactive modules, gamification, game based learning etc. that have been introduced in order to help facilitate learning and make it more effective. Technology and innovation has [...]

By |2020-05-03T21:39:22+05:30March 8th, 2020|E Learning|

9 Reasons To Use Gamification In Corporate Training

Gamification experts believe that the use of gamification in corporate training will continue to mature and further penetrate across industries in 2020 especially in industries, which are data driven but follow mundane processes like healthcare, education or are highly competitive and do not employ knowledge workforce like retail, e-commerce, logistics and supply chain etc. [...]

By |2020-07-11T22:17:02+05:30March 7th, 2020|Elearning Gamification|