4 Step Approach to Prevent Sexual Harassment at Work
In order to prevent the incidents of sexual harassment against women at the workplace, I strongly recommend that organisation should focus on creating awareness and an organisational culture that speaks and acts against sexual [...]
E-Learning for Employee Onboarding-Difference for Blue & White Collar Workforce
If you are planning custom e-learning for employee onboarding you need to understand how it differs for white-collar and blue-collar employees. What are blue-collar worker and white-collar workers? The term white-collar work used to characterize [...]
7 E-learning Trends to Include in Your Custom E-learning Solution
You are an L&D or a training professional and you want to create learner-centric bespoke e-learning solutions for your organization. So how do you ensure that your custom e-learning is matching with the current [...]
4 Serious Consequences of Non Compliance with the PoSH Act 2013
23% of organizations are not fully compliant with the PoSH Act. In spite of the strict legal implications and the seriousness of the issue almost a quarter of the organizations in the country are [...]
5 Important Legal Rights Every Women Employees Must Know About the PoSH Act
On this International Women's day, when people use the online social networks and apps like WhatsApp to sends and shares hundreds of Women’s day messages it is important that we take a look back [...]
12 Popular Ways To Improve E-learning Infographics
What are infographics? Infographic is a solution for presenting information through palatable visual nuggets. In general, there are two types of infographics - 1.Quantitative 2.Qualitative Infographics When the infographics are designed for the [...]
6 Effective Ways L&D Will Adopt Digital Transformation In 2019
The quest for digital innovation in L&D has taken a massive leap and is showing positive momentum since the last few years. The year 2018 witnessed developments in the way learning and training are [...]
What is E-Learning Gamification?
E-learning (electronic learning) is the use of technology, such as computers and digital technology, for instruction and education. Gamification of learning has been a hot topic in recent years and is increasingly gaining higher [...]