According to Forester, global mobile device usage is expected to reach more than 5.5 billion users by 2022. This super impressive figures explain that mobile devices have become an integral part of our daily lives. With the technology advancements and increased capability of new mobile devices-smart phones etc, the concept of anytime, anywhere learning has gained importance.
Adding gamification to mobile learning combines the elements of engagement with convenience at the same time not compromising on the seamless experience to the learners.
Let us see three successful examples where gamification is used in mobile learning to make it more effective.
1. Nike Plus-In 2006, Nike developed an app called Nike+ which tracks running distance, speed, and time. Nike+ Uses gamification to build a community and increase consumer engagement. It stores the data every time you run so you can monitor your progress. You can compete with friends and other Nike+ users to try and run the furthest distance. The purpose is to get people active and running, and they use gamification to do so. There are leader boards for different time frames. While this is not a strict example of gamification in mobile learning but it trains athletes and runners on how to run better by using elements of competitiveness.
2. Duolingo-Duolingo is an online application offering a free learning experience for 20+ different languages. Duolingo uses gamification to engage its users and awards them badges as rewards in. As learners learn a language, they earn skill points when lessons are completed.
The app also includes time-based elements, such as skill points and time bonuses when questions are answered correctly within a given time limit.
The game mechanics used here ensures that there is more engagement while learning and using rewards makes them motivated to perform the task.
3. Samsung Health app– The app enables the users to track their steps, record daily activities, get health tips, and challenge friends to fitness goals. The app has the in-built leader boards which encourages competition among the users and helps them to understand their progress towards the milestones.The app awards different badges to the users in achieving different tasks.
These are some of the examples of gamification in mobile learning, feel free to share your thoughts on on our email id-hello@playxlpro.com