All HR Managers will agree that induction training is the most critical training when a new employee joins the organization, as it creates awareness about the organization’s business, vision, culture and policies and the specific roles and responsibilities for the new joiner.

Many a times, despite proper induction programs, organizations fail to attain their desired goals as the employees during the induction period tend to lose focus. This might be because of the program being too long, less interesting or too complex to understand. Globally organizations across are looking for a appropriate solution, which can help them in making their induction program effective.
One such widely talked about solution to get 100% engagement from the employees is migrating your induction training programs to gamified e-induction programs.

What is gamified e-induction?

In gamified induction, you are gamifying the induction process by including the game elements and game mechanics. Simply put, it is the application of game mechanics to induction training programs with the use of game mechanics and a compelling game design making the entire induction process more enjoyable and engaging and ultimately leading to enhancement of learning effectiveness for a new employee.

So before you get on the bandwagon of implementing gamified e-induction program in your organization, here is a quick checklist of the prerequisites for initiating gamified e-induction

1.Why do you prefer gamifying your induction module?

My experience with the e-learning domain tells that, if you are looking to initiate the gamified e-induction then never skip answering the above question.

Before implementing gamified e-induction, the organisation should understand why they require to gamify it and I recommend not to implement gamification just for the sake of it.
It was some years back when e-learning gamification had a fantasy tag attached to it and was seen as a magic wand to bring the success to the organisation. However a quick research on the internet can call tell you the failures of many oorganizationswho missed out in implementing e -learning gamification correctly. But there are many, in fact too many organisations(Pun intended) that recognised the potential of e-learning gamification and implemented it correctly to achieve the learning objectives.

Hence, to understand why do you prefer gamifying the induction module, I have a small tip here i.e to
Define the objectives- Why are you gamifying? How do you prefer to motivate people to change their behavior and make them achieve the learning objectives and goals.

While gamifying the induction process, the objectives can be:

1.Onboard new hires and bring current employees up-to-date on the latest policies etc.
2.T ransform boring classroom training into a gamified and engaging way.
3.Creating a learning culture in the organisation(Is a little wider learning objective,read my blog on learning culture here)

Once you clearly understand and state the learning objective, you’re good to step into the process of initiating gamified e-induction.
For example, we recently developed an e-learning gamified induction module for a leading manufacturing firm. The client required to transform their 3 day long classroom training to a gamified e-induction module. We introduced a theme of time travel where the learner meets a future of himself who is shown as a very successful guy in the organisation. He guides the learner on the organisation’s policies, job roles and much more. The gamified module also included interesting challenges, tasks and milestones to be achieved by the learners.

The module was a big success and won the appreciation of the organisation and the learners .

2.Define target behavior of the learners

Defining what do you want your learners to do and ensure that it is aligned to the overall learning objective of the organisation. For example,recently we developed a gamified e-learning module for a leading pharmaceutical company, who hold their organisational values and culture very high. The organisation was very particular and wanted to ensure that the new joinees are aware of the culture of the organisation. Hence,rather than just uploading the organisation culture and values in a pdf document, we included scenarios where the learner is tested and the module narrated the stories of the organisation and about the employees who always upheld the organisation values.

3.Know your learners

So you decided to use games for e-induction, what’s next ?
I recommend the organisation to know what motivate the learners. A game with full of high elements of challenges and tasks, an adventure type game, what game should you include?
I recommend identifying the type of players first before you decide the type of game, here I suggest you Bartle’s Taxonomy (1996) that categorises the players into four types of gamers-

1.Achievers

2.Killers/hunters

3.Explorers

4.Socialisers

Knowing what can motivate the learners can help the organisation to design better gamified e-induction.

To read more on the Bartle’s Taxonomy, visit my blog here

4.Gamify the behavior and reward the learner

Once you understand and identify the learner type, the organisation need to gamify the behavior that is required to learn or change and ensure that you reward them. Using rewards like points, badges etc on the gamified e- induction module will bring up the engagement level and participation on the module. For example, every time employees complete a challenge give them access to leaderboards with rankings and scores.

5.Technological readiness

Before initiating e-learning gamification, the organizations need to ensure that they have the technology ready for implementing e-learning gamification. Ensure that your Learning Management System supports gamification. For example, most of the modern day LMSs allows to use rewards, points and badges on the gamified e-learning module. Also ,ensure that there is athe ppropriate technical support that is well equipped to handle the troubleshooting options if any.
With the current demand for mobile learning on a rise, I recommend identifying the device used by the learners. For example, if the organisation is promoting policies like the mobile learning and BYOD policies(Bring Your Own Device), it’s recommended to design the gamified e-induction module with a mobile first design approach.

As a bonus tip here is another prerequisites for Initiating Gamified E-Induction at your organisation.

6. Appropriateness of content to enable a smooth conversion into gamified e-induction

Before implementing gamified e-induction, the organisation should ensure the appropriateness of the learning content to enable a very smooth conversion into a gamified module. Ensure that the content available can be used to gamify and achieve the learning objective.

While gamifying the learning content, I recommend to utilise the concept of microlearning when required i.e chunking down of the learning content to smaller modules with set milestones and objectives to achieve.

Statistics say that 69% of employees are more likely to stay with a company for three years if they experience great employee onboarding or employee induction. Hence e-learning gamification if implemented correctly can promise to deliver great employee onboarding experience . If you are looking for a change in your learning approach then this is the right one to bring in.