While gamification and serious games offer the same perceived benefits like they help to engage online learners, motivate them to succeed and inspire them to achieve their true potential. However, there are few differences between these two popular approaches. So now let’s see what are the  key differences between gamification versus serious games and the benefits of it

Gamification and serious games  as buzz words sound alike, and they have similar benefits as well. However, there are certain characteristics that set them apart. So let’s take a closer look :


Gamification blends game mechanics with traditional e-learning activities and modules. Leaderboards, points and e-learning badges add the extra incentive online learners need to actively participate.

Serious games have some form of training value. For Ex: Learners should overcome a series of in-game quizzes in order to build essential skills. Here serious games align with specific learning objectives and goals.

Gamification involves traditional e-learning course structure whereas serious games exist independently.

A serious game cannot be standalone e-learning activities and it’s a great addition to the comprehensive e-learning courses.


Now let’s look at some of the benefits :

1. Motivational tools

Both act as a tool to motivate learners. By adding the elements such as points, badges you can increase the interest and the engaging elements of learners and it gives them boost to achieve the desired outcome. These approaches are also more immersive and engaging which takes the boredom out of the equation.

2. Put knowledge into action

In both games and gamification, we will use blended fictional elements with real-world situations. It gives the learner the ability to put their knowledge into practice and to try out different approaches. They can use the skills and complete the level and advance to the next level.

3. Create friendly competition

By putting a leaderboard one can create a healthy competition in the learning space and it allows the learner to compete against the peers, managers and even the superiors as well. By using certificates or unlockable objects as well we can increase the competition among the learners which is used as an engaging tool.

4. Closing skill gaps

After the learner completes the module the L & D team can immediately see the result and they can identify where are the areas he is lacking and on what all topics he needs improvement. This helps in identifying the skill gaps and one can also easily close the skill gap by replaying the module or by taking trainers help in case of blended learning.

So now we can understand what are the benefits Gamification and serious games offer for the learners. By choosing the ideal approach based on the content, objectives and the learning needs we can accomplish both the learning objectives of the organization and for employees as well.