Introducing gamification into a corporate elearning environment can be challenging, but successful implementation can motivate and engage the learners to achieve the desired objectives.

Below are the 5 Do’s and Don’ts which should be considered before implementing gamification of corporate e-learning.

1.Evaluate, plan and understand if gamification is required

People love playing games, but gamifying need not necessarily bring the desired results to every scenario in e-learning and training.Organisations should be able to identify if gamification can bring the desired outcome.

2.Choose the specific game mechanics that can align to the objective of learning

Using many game mechanics inside the learning modules can destroy the learning objective and confuse the learner.Hence care should be taken to ensure that only appropriate game mechanics are used.

3.Align gamification to objectives

To get the desired results, align the gamification to desired objectives or outcomes.
For example: If the primary objective is to make the learners come back and visit the portal frequently-
Here the learner can be awarded points, badges for repeated logins and thus give them the sense of achievement and motivation to do the task.

4.Instant feedback.

Instant feedback is always a needed element in Gamification.Instant learning makes learning fun and engaging as the learners are able to know what is correct and where he went wrong very instantly and not at the end of the modules.

5. Giving the learners the option to share the recognition on  social media

With various social sites and public forums now available, the learner might enjoy sharing his achievement and recognition in such websites and forums.This can help the person to be motivated and the same time feel recognized after achieving the badges and points.

Evaluating the above 5 Do’s and Don’ts can help an organisation to decide if gamification of corporate Elearning is the right strategy to  be adopted.