The learning field is something like a asymptote curve in Algebra. We keep coming up with new concepts, principles, and frameworks in the hope of meeting that “effective learning curve”, but it keeps eluding us, and the game (pun unintended) goes on. And that’s how today we have a new concept that is taking the learning world by storm – Gamification of e-learning or e-learning gamification (as you choose to call it). In this concise but informative post, we address five frequently asked questions about gamification of e-learning.

What is gamification of e-learning?

Gamification is the process of taking game elements and incorporating them in a non-game context of learning in this specific case e-learning . In other words, it is the application of game-like mechanics to e-learning in order to encourage a specific behavior from the learners.

Let me elaborate this with the help of an example. The sales team of a FMCG company needs to be trained on selling skills and  they want to use the concept of gamification in e-learning. One way to do this is through the use of a primary theme dovetailed with scenarios leading to a right and wrong decision making associated with rewards or earnings and losses or penalties. In this whole process,the learner is learning about selling skills and getting better engagement through the use of game mechanics, ultimately leading to better productivity and output.

Are there any standard guidelines for gamification of e-learning?

There are no records of any such official guidelines for gamification of e-learning. Moreover gamification has been continuously evolving over the past years and hence the industry is reaching the stage of growth to use gamification effectively.Earlier gamification for learning was a concept which most organizations were adopting in a cautious manner. However several studies have proved that gamification for e-learning is an effective strategy.

What is the value of workplace gamification?

Gamification is a motivational and guidance tool in the workplace. For employees, it provides positive encouragement and valuable rewards, like social status, for doing things they need or want to do anyway. It’s also a guidance tool in applications like onboarding and learning where a sequence of new tasks needs to be completed and tracked. When tied to specific, desired business outcomes, the value of gamification to employers is accelerating those outcomes.

How Is Gamification of E-Learning different from Game-Based Learning?

In game-based learning, the game is part of the learning process. It is applied at a product level, in a course, module or topic, to meet a specific learning objective. The aim is to help learners understand a concept, learn a discrete skill or check learners’ understanding of a concept (through assessment). In game-based learning, the content to be mastered is presented in the form of a game, through features such as simulation, competition, conflict and so on.

On the other hand, in gamification of e-learning, the learning process as a whole is turned into a game. It is applied at the system level, where the complete pedagogical system or the learning management system is designed as a game. In this case, game elements may manifest in the form of badges awards, or levels that learners achieve/collect as a result of completing a learning task.

Is gamification of e-learning only relevant for millennials?

By 2020, millennials will represent​ the majority of the workforce. Even now, they have a huge influence on workplace solutions. But gamification of learning as a solution is relevant for all generations as this trend has been facilitated by penetration of smart phones and social networking sites.  So we will see more and more generations of workforce participating in gamification driven learning. Gamification doesn’t mean playing games at work, but rather using game techniques to motivate employees and provide them with intrinsic rewards like status, social validation and personal satisfaction. These rewards are universal in nature and apply to all age groups.

Here were some common questions answered about gamification of e-learning. Do you have any additional questions? We would love to answer them for you. To know more about gamification of e-learning you can also watch our video.