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So far Aman Kumar has created 42 blog entries.

WIIFM: Planning the “right” rewards for your Gamified E-Learning Modules

When we design gamified e-learning modules for our clients, two of the most common requirements (read: reasons for gamification) that we come across are 1. Enhance learner engagement and 2. Maximize learning (retention, recall and hopefully application!) While gamification by itself is quite exciting (if done right) and has the potential to address these [...]

By |2018-10-11T18:20:11+05:30April 23rd, 2018|Elearning Gamification|

Gamified E-Learning: Design it to make you learners “WANT” it!

When you roll out a gamified e-learning module, you may have noticed that there is usually the initial euphoria that eventually plateaus, tapers down or occasionally shoots up! Ever wondered how can you increase the chances of your next gamified e-learning module to be very successful and the graph shooting up? While there are various [...]

By |2018-10-11T18:14:44+05:30April 23rd, 2018|Elearning Gamification|

Your phone is smart. Is your e-learning smart too?

With a “smart” phone in almost every corporate hand; it’s time we make our learning modules smarter too! Here are 5 things that you can do to make the e-learning experience truly sMart (with a dash of “M” to it)! 1. Make it social! Mobile devises are powerful modes of social communication. They open [...]

By |2018-06-07T15:32:03+05:30April 20th, 2018|M- Learning|

3 Common Pitfalls To Avoid While Gamifying Your Employee Induction Program

While gamification has a tremendous potential to transform an employee induction program by making it highly engaging, it is extremely important to focus on some critical aspects which could lead to the classic situation of “Operation success but patient died”. Here are three such common pitfalls you can easily avoid and make your gamified [...]

By |2018-09-22T18:29:33+05:30April 20th, 2018|Elearning Gamification, Employee E- Induction|

E-Learning Gamification: Getting the “theme” Right

Games are serious business; so is learning. With gamification of e-learning, when you take “elements” of the game and blend them with learning - for better retention, recall and application, it surely becomes a “very serious business!” An important game element that is often used for e-learning gamification (sometimes successfully-sometimes not) is the “theme”. [...]

By |2018-10-12T13:23:41+05:30April 20th, 2018|Elearning Gamification|

Legacy E-Learning Courses: RIP Vs Recycling

Recently I chanced upon meeting a gentleman who had spent over 15 years developing e-learning courses. When I casually asked him about his outlook on the future of e-learning, surprisingly he seemed to be totally lost! On probing a little, I came to know from him that he had spent many years developing e-learning [...]

By |2018-11-06T21:05:36+05:30April 20th, 2018|M- Learning, Mobile Learning|

Your E-Learning chain is only as strong as the weakest link

As the e-learning champion of your organization, you can have the best of e-learning resources like LMS, E-Learning modules, M-Learning modules etc., but usually there is one element that is not directly in your control and more-often-than-not turns up to be the weakest link!Any guesses?It is the learner’s “desire” to learn and use the learning [...]

By |2018-06-07T15:32:14+05:30April 20th, 2018|E Learning|