The activities of learning and playing have become deeply connected to us and this relationship remains close throughout our lives. Still, there are many great reasons to incorporate the positive emotions and social aspects of gamification into training.

Gamification can be defined as the process of adding elements and techniques of game design to a nongame training project.

When you incorporate game aspects into training, the environment becomes more informal and your learners are less likely to be anxious and to be responsive when interacting with the course material. By incorporating the gamification into mobile learning it will make the complicated things into simple one into bite-sized chunks of digestible content. It makes the module more interactive, achievable and fun. Well, planned game-based learning can also offer learners to share instant feedback on their progress and motivates them to become self-directed in their learning.

Now I will share the 5 ways to incorporate gamification into mobile learning :

1. Choose game components

a) Time

There are many ways to incorporate time into the game, which includes adding up people’s times and seeing if they can spend exactly one hour on task with combined times.

b) Learning Goals

By achieving specific goals it can result in game rewards which motivates the learners.

2. Design with Self-directed learning in mind

Self-directed learning is crucial and is fundamental to gamification. By designing game components to require minimal human resources for course implementation you can create a way for self-directed learning.

3. Outline project’s structure and time frame

By investing the time up front to plan is the essential key to the success. You can also keep your gamified learning project quiet short and the timeframe could be one week and for mobile learning, you can give it 2 weeks and you have to start measuring the results for one week. By the time you deliver your report you will have achieved one month trial of gamification.

4. Untether learners from classroom

Learners do not find games fun if its one-way interaction. It should be interactive and if it’s delivered on mobile you have to make sure they are microlearning modules and even you can use blended techniques as well.

5. Report on outcomes from game-based learning

Your final report should outline how to continue to use game-based approach to increase engagement and outcomes for training. It should also outline suggestions for making the best use of evidence-based approaches for blended technology and gamification for learning.