Gamification had arrived in the learning domain many years back, but gamification couldn’t enjoy success in its initial days due to the lesser acceptance.There were many critics who didn’t support gamification as a learning strategy as they couldn’t relate learning by playing games .
Here in this blog, It’s all about busting the 5 popular Myths about Gamification.
1.Gamification and game-based learning are the same thing.
Gamification is the use of game elements and game mechanics to non-game contexts. While game based learning brings or integrates actual games into the learning module or process
2.Gamification is suitable only for young learners.
This is a widespread belief that gamification is only for the young generation. People associate games as a thing for the young generation which mainly refers to the millennials which is absolutely wrong.
Gamification is about applying a new way of learning that can be used by anyone and learning preferences are not based on age, so gamification can be suited to anyone of all ages.
3.It’s all about points and leaderboards.
Points, leaderboards, and badges are some of the most commonly used game elements in elearning gamfication.But this shouldn’t mean that they define gamification.A good gamification module includes the correct mix of game elements which also includes several other elements like rules, graphics and most importantly the focus on learning objective.
4.Gamification is a magic wand to fix all the issues.
There exist a belief that gamification can fix all the issues by making any learning topic engaging and interesting for the learners which is not true. Organisations shouldn’t blindly adopt gamification as there are many questions to consider and a proper analysis of the same should be done to find out if gamification is the correct strategy for the situation or training topics.
5.Gamification requires high-end graphics and should like a game.
Many developers have fallen into this trap of including high-end graphics, animation, and gameplay to the modules.They focus only on giving a vibrant and wonderful look to the modules but sacrifices the true learning objective of it which turns as a total failure.